
A classic strategy board game involving two players and 32 pieces on a 64-square grid. Each piece—pawn, knight, bishop, rook, queen, and king—has unique movement rules and strategic value. Huberman highlights chess as a specific tool for neuroplasticity because it requires the player to adopt multiple 'identities' or roles for different pieces within a single game, forcing the prefrontal cortex to run complex predictive algorithms.
there's some very interesting research about the game of chess. There's a really nice paper that was published in the International Journal of Research in Education and Science in 2017.
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"The speaker references a 2017 research paper regarding chess as a mirror of a child's inner world. He recommends chess specifically as a non-physical form of play that expands the mind by requiring non-linear thinking and role-switching."





